Fast Skin Subsurface Scattering
Getting some final shaders rolled out now. Both Peter and Kiana have mental ray fast_skin_sss shaders on them now. The shader does have a slight learning curve, but the results are a million times better just using a blinn. In the course of getting things ready for mental ray, I realized that it will be a heck of a lot easier to render the fur in software and composite it. And much to my surprise, that is going to be a totally painless process. You can just tell the fur renderer to keep the fur image separate, and it saves with a flawless alpha channel. The paintFX on the hair are a little trickier to composite, but not too bad, and obviously they have to be rendered in software because mental ray doesn't support them.

So here's an image of Kiana with her lovely new skin.
By fruehdom on November 11, 2007 at 5:00pm EST Topic(s): mentalray sss shaders maya

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