Well the crow spirit fur and shaders are as done as they're going to be for now. I'm not totally happy with how its rendering from all angles, but I think that has more to do with the lighting in the test scene rather than the shaders themselves. So I'm just gonna go with it, and tweak it as is necessary once it gets into a real scene.
And that does it for all the characters: models, rigs, and shaders are all done! Now it's time to actually make this film. The outline and storyboards have been done for quite some time, but I haven't tackled writing the dialog yet. So this week I'm taking a little break from Maya to get a draft of the script written.
Over the past two weeks, I've gone from novice to expert with Maya fur. I'd really never used it before this project, but knew enough about it to want to try it out. And while its not without its flaws, the final product is really nice. The graphic style of this series is a kind of cartoon realism, and I just felt that polygon hair, and bump mapped fur weren't gona cut it. So I knew I needed something more sophisticated, and this seems to be doing the trick. An even more pleasant surprise was what a good job it did with the feathers on the birds.
For the hair on the two girls, I had already gone to the trouble of building dynamic curves for their poly hair, so I didn't really want to lose that work. Fortunately, I was able to use PaintFX hair strokes on the same curves. They do a pretty good job, retain the basic shape of the old hair, and blend in fine with the fur based hair on the other characters.
So here are 360º renders of all the characters with their new fur systems. The actual shaders on the characters are still basic blinns. So that's the next challenge to tackle.