My vision of the totems has shifted a bit from my original concepts. As I started to model the first totem I realized that doing seven of them from scratch was going to take a looooong time. So decided to experiment with the idea of making heads from the same character creator I'm using in Poser, and exporting the geometry to Maya. Then in Maya I could carefully combine them (being careful to preserve the UV maps) and use the Sculpt Polys tool to create a sort of organic look.
As it turns out, I actually like the look of the totems this way a lot better than my original design. The originals were very traditional, based on real world references. This method keeps the look much more in line with the rest of Tuuqayi's world. It also makes them more unique. As I go on to create the remaining six totems, I'm still going to make an effort to have each face represent a particular animal spirit, it will just retain certain human characteristics.
And by the way, comic 10 is up. Ended up taking two weeks. So I'll see if I can improve on that pace for #11.
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