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Site Launch
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The website for the series is up and running! Special thanks to Mike Gamin for this amazing blog engine, and to Janis Acampora for all her drawing advice. As may be more or less evident on the site, my expertise is in 3D graphics, not so much with traditional drawing. But I'm ever so slowly improving, and I do have fun with it. Like it or hate it, you'll have a chance to see plenty more of my drawing once the webcomic gets underway at the beginning of the new year. And now I've given myself a deadline for the trailer too, so keep an eye out for that.
And also since I didn't get to post it last week, here's an image of Peter with his new sss shaders.
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Topic(s): website
sss
shaders
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By
fruehdom on November 18, 2007 at 5:00pm EST |
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Fast Skin Subsurface Scattering
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Getting some final shaders rolled out now. Both Peter and Kiana have mental ray fast_skin_sss shaders on them now. The shader does have a slight learning curve, but the results are a million times better just using a blinn. In the course of getting things ready for mental ray, I realized that it will be a heck of a lot easier to render the fur in software and composite it. And much to my surprise, that is going to be a totally painless process. You can just tell the fur renderer to keep the fur image separate, and it saves with a flawless alpha channel. The paintFX on the hair are a little trickier to composite, but not too bad, and obviously they have to be rendered in software because mental ray doesn't support them.
So here's an image of Kiana with her lovely new skin.
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Topic(s): mentalray
sss
shaders
maya
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By
fruehdom on November 11, 2007 at 5:00pm EST |